Activities

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 41 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 42 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 42 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 20 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 42 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 42 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 36 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 42 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 20 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 42 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 42 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 42 1-3 3 Meridian Bay, Mars

Cerberus Vae III

Just beyond their warbase, Valus Ta'aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.

Strike 42 1-3 3 Meridian Bay, Mars

Challenge of the Elders

Holders of the Elders' Sigil may join with two other Guardians to face Challenge of the Elders.

Challenge of the Elders 42 1-3 3 The Reef, Asteroid Belt

Challenge of the Elders

Holders of the Elders' Sigil may join with two other Guardians to face Challenge of the Elders.

Challenge of the Elders 42 1-3 3 The Reef, Asteroid Belt

Chamber of Night

Scour the Hive Fortress for a chamber where the Speaker believes a dark ritual is silencing the Traveler.

Story 41 1-3 3 Ocean of Storms, Moon

Chamber of Night

Scour the Hive Fortress for a chamber where the Speaker believes a dark ritual is silencing the Traveler.

Story 42 1-3 3 Ocean of Storms, Moon

Chamber of Night

Scour the Hive Fortress for a chamber where the Speaker believes a dark ritual is silencing the Traveler.

Story 9 1-3 3 Ocean of Storms, Moon

Clash

"No mercy. No hesitation. It'll take nothing less to defeat the Darkness." —Lord Shaxx All-out team warfare. Destroy the enemy.

Clash 1 1-6 12 The Crucible

Clash

"No mercy. No hesitation. It'll take nothing less to defeat the Darkness." —Lord Shaxx All-out team warfare. Destroy the enemy.

Clash 1 1-6 12 The Crucible

Clash

"No mercy. No hesitation. It'll take nothing less to defeat the Darkness." —Lord Shaxx All-out team warfare. Destroy the enemy.

Clash 1 1-12 12 The Crucible

Classic 3v3

"There's a rousing demand—from participants and spectators—for Legacy match types and arenas in the Crucible. I give them gladly." —Lord Shaxx A mix of 3v3 modes on classic maps.

Classic 3v3 1 1-3 6 The Crucible

Classic 3v3

"There's a rousing demand—from participants and spectators—for Legacy match types and arenas in the Crucible. I give them gladly." —Lord Shaxx A mix of 3v3 modes on classic maps.

Classic 3v3 1 1-3 6 The Crucible

Classic 6v6

"There's a rousing demand—from participants and spectators—for Legacy match types and arenas in the Crucible. I give them gladly." —Lord Shaxx A mix of 6v6 modes on classic maps.

Classic 6v6 1 1-6 12 The Crucible

Classic 6v6

"There's a rousing demand—from participants and spectators—for Legacy match types and arenas in the Crucible. I give them gladly." —Lord Shaxx A mix of 6v6 modes on classic maps.

Classic 6v6 1 1-6 12 The Crucible

Classic Free-For-All

"There's a rousing demand—from participants and spectators—for Legacy match types and arenas in the Crucible. I give them gladly." —Lord Shaxx Rumble on classic maps.

Classic Free-For-All 1 1-3 6 The Crucible

Classic Free-For-All

"There's a rousing demand—from participants and spectators—for Legacy match types and arenas in the Crucible. I give them gladly." —Lord Shaxx Rumble on classic maps.

Classic Free-For-All 1 1-3 6 The Crucible

Classified

Obtain this Quest in Destiny to learn more.

Strike 0 0-0 0 Classified

Classified

Obtain this Quest in Destiny to learn more.

SRL 0 0-0 0 Classified

Combined Arms

"Crush your enemies with a hundred tons of plated hull and munitions fire." —Lord Shaxx All-out team warfare with vehicles. Destroy the enemy.

Combined Arms 1 1-6 12 The Crucible

Control

"It's a tactical exercise in reinforcing and defending acquired territory. Should the Vanguard ever decide to expand past the walls of the City, the Guardians will be ready." —Lord Shaxx Capture zones to increase points for every kill.

Control 1 1-6 12 The Crucible

Control

"It's a tactical exercise in reinforcing and defending acquired territory. Should the Vanguard ever decide to expand past the walls of the City, the Guardians will be ready." —Lord Shaxx Capture zones to increase points for every kill.

Control 1 1-12 12 The Crucible

Control

"It's a tactical exercise in reinforcing and defending acquired territory. Should the Vanguard ever decide to expand past the walls of the City, the Guardians will be ready." —Lord Shaxx Capture zones to increase points for every kill.

Control 1 1-6 12 The Crucible

Crimson Doubles

"With proper tactics and proper execution, a Fireteam of two Guardians can fight indefinitely. We revel in this during the Crimson Days." —Lord Shaxx Elimination with a partner. Revive your teammate to keep fighting. Last living members on a Fireteam fight harder to avenge their partners.

Crimson Doubles 1 2-2 4 The Crucible

Crossroads

The Lost Oasis, Mars

Rumble 1 1-3 6 The Crucible

Crota's End

He waits in the dark below.

Raid 30 1-6 6 Ocean of Storms, Moon

Crota's End

He waits in the dark below.

Raid 33 1-6 6 Ocean of Storms, Moon

Cult of the Worm

Gulrot, Unclean has been summoned by the Worm Keepers. Don't let the beast's filth spread beyond the prison.

Challenge of the Elders 32 1-3 3 The Reef, Asteroid Belt

Cult of the Worm

Gulrot, Unclean has been summoned by the Worm Keepers. Don't let the beast's filth spread beyond the prison.

Challenge of the Elders 34 1-3 3 The Reef, Asteroid Belt

Destiny Credits

Plays cinematic credits

Story 1 1-1 1 Credits

Doubles

"Leave no ally behind, and no enemy standing." —Lord Shaxx Small-team tactics. Kill the enemy. Revive teammates.

Doubles 1 1-2 4 The Crucible

Doubles

"Leave no ally behind, and no enemy standing." —Lord Shaxx Small-team tactics. Kill the enemy. Revive teammates.

Doubles 1 1-2 4 The Crucible

Download Complete

Open the forgotten archives at Clovis Bray, and search for a way to defend against SIVA.

Story 42 1-3 3 Meridian Bay, Mars

Download Complete

Open the forgotten archives at Clovis Bray, and search for a way to defend against SIVA.

Story 42 1-3 3 Meridian Bay, Mars

Dread Patrol

Establish patrol routes and beacon sites on the Hive Dreadnaught for the Vanguard.

Quest 35 1-3 3 Dreadnaught, Rings of Saturn

Dust Palace

A new Cabal force has unleashed powerful Psion Flayers to seize control of the old Martian Warmind. Face this new threat and secure what remains of the ancient network.

Strike 42 1-3 3 Meridian Bay, Mars

Dust Palace

A new Cabal force has unleashed powerful Psion Flayers to seize control of the old Martian Warmind. Face this new threat and secure what remains of the ancient network.

Strike 36 1-3 3 Meridian Bay, Mars

Dust Palace

A new Cabal force has unleashed powerful Psion Flayers to seize control of the old Martian Warmind. Face this new threat and secure what remains of the ancient network.

Strike 20 1-3 3 Meridian Bay, Mars

Dust Palace

A new Cabal force has unleashed powerful Psion Flayers to seize control of the old Martian Warmind. Face this new threat and secure what remains of the ancient network.

Strike 42 1-3 3 Meridian Bay, Mars

Dust Palace

A new Cabal force has unleashed powerful Psion Flayers to seize control of the old Martian Warmind. Face this new threat and secure what remains of the ancient network.

Strike 42 1-3 3 Meridian Bay, Mars