As fun as Destiny 2’s early hours can be, most players have struggled to stick with the sequel once they reach its endgame, mainly because there aren’t that many worthwhile rewards to work towards or ways to earn said rewards. Fortunately, Bungie recently announced it plans to address both those issues in the near future.
Speaking in Bungie’s most recent weekly update, Destiny 2’s game director Christopher Barrett outlined some of the various ways in which Bungie will be making the game’s endgame more appealing in the coming months (text courtesy of Bungie):
- New systems and rewards to give our most engaged players additional, optional pursuits.
- Better incentives for players who complete challenging Prestige activities.
- Better rewards and replay value for strikes, adventures, and Lost Sectors.
- Private matches for the competitive community (we are targeting early 2018).
- Crucible tuning like adjusted Supremacy scoring and better spawning rules.
- Better incentives for completing Crucible matches (and penalties for quitting competitive games).
- Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.
- Changes to make the mod economy more interesting and impactful.
- Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.
- New ways to spend surplus currency and materials (looking at you Legendary Shards).
- An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.
Barrett also said there’s more in the works than what’s in the above list, but he figured all of the above improvements would be a good start. A timeline for when the above features will arrive hasn’t yet been mapped out (other than the private matches feature, of course), but players should expect at least a few of them to arrive alongside Destiny 2’s first DLC expansion.