Despite the various expansions and smaller updates it received during the years following its launch, fans often leveled a lot of criticism at the original Destiny’s storytelling, mainly because there wasn’t much of it to begin with, and what little there was tended to present more questions than it answered. For Destiny 2, Bungie is hoping to alleviate those criticisms by making story a top priority.
In a recent video interview with IGN, Bungie’s senior narrative lead Jason Harris and cinematic lead Matthew Ward admitted that the lack of concrete story details in the original Destiny was actually an intentional choice since Bungie wanted the first game to be about world-building and positing questions that didn’t have clear answers:
"Destiny 1 in a way was foundational. It was meant to set up the world and ask a lot of questions, but not necessarily deliver too many answers. But leave enough out there for us to build upon."
Now that the world has been sufficiently built, Harris and Ward hope that Destiny 2 will have so much story content that some players might actually complain:
"We're learning from and listening to all the feedback we got on Destiny 1, and we're applying it. I hope people complain about how much story we have. That'd be the Reddit thread I'd like to read. 'Too much damn story [makes angry typing gesture].'"
We’ll see if Destiny 2 can make good on that lofty ambition when it launches on September 6 for consoles and October 24 for PC. The Destiny 2 beta will officially open up to the public tomorrow, July 21.