Following on from our breakdown of the best Faction weapons your Legendary Marks can buy, this week we’re taking a look at the best Crucible and Vanguard Vendor weapons you can get your hands on right
An Answering Chord – Auto Rifle
- Perk 1: SLO-12/SPO-26/SRO-41
- Perk 2: High Caliber Rounds/Appended Magazine
Perk3: Single Point Sling/Reinforced Barrel
- Perk 4: Spray and Play
Not the worst weapon we could start on, but certainly far from the best; the current roll for An Answering Chord is average at best. Your choice between High Caliber Rounds and Appended Magazine won’t make much of a difference overall (but we would like go with Appended Magazine), and we’d recommend staying from Reinforced Barrel and its recoil reduction, even though Single Point Sling is a resounding “meh”. The only good perk is Spray and Play, and it’s not really good enough to carry this weapon alone. Probably best to avoid An Answering Chord.
Questing Beast – Auto Rifle
- Perk 1: Red Dot-ORA/Reflex/OEG
- Perk 2: Spray and Play
- Perk 3: Fitted Stock/Oiled Frame/Will of Light
- Perk 4: Glass Half Full
A far more interesting weapon than An Answering Chord, the Questing Beast has almost level stats, despite lower Range and slightly increased Stability. However, it’s the Questing Beast’s perks that make it the far more formidable weapon. While we said that Spray and Play can’t carry a weapon, here it won’t have to. With the little Stability boost from Fitted Stock, adding the increased damage output of Glass Half Full, you end up with a pretty powerful piece of gear with the Questing Beast in hand. Definitely worth considering dropping some Legendary Marks on.
Apple of Discord – Pulse Rifle
- Perk 1: SC Holo/LB Assault
- Perk 2:
- Perk 3: Counterbalance
- Perk 4: Snapshot/Hand Loaded/Reinforce Barrel
Solid Rate of Fire, decent Impact, great Range, Stability, and Reload, already the Apple of Discord is off to a great start. However, once we start looking at the perks, this weapon can be seen to be one of the best possible things you could include in your Destiny arsenal.
Rounding it off is the choice between a little extra Range with Hand Loaded and no consequences, or you can go Reinforced Barrel, taking the Stability hit in favor of a huge Range increase. Typically, we would go with Reinforced Barrel due to the increased Stability with Counterbalance. Regardless, this is a fantastic weapon, and we would recommend getting it before it’s too late.
Not Like The Others – Scout Rifle
- Perk 1: MD-Reflex/Red Dot-ORA/OEG Riflescope
- Perk 2: Who’s Next?
- Perk 3: Explosive Rounds/Casket Mag/Hannibal
- Perk 4: Third Eye
Not a bad roll, but far from god-tier, the Vendor version of Not Like The Others is a strange beast in many ways. The stats are solid, bringing some hefty Impact to the table for a Scout Rifle, good Range, decent Stability etc. However, the perks are what’s slightly weird here. Who’s Next? is underwhelming, requiring you to get a kill with the last shot in the magazine for increased Reload speed. Much more like to trigger in PvE, this isn’t great in the Crucible. Nevertheless, Explosive Rounds can be a real gift at times, and Third Eye is great for situational awareness. While not the best possible roll, it’s worth looking at if you’re desperate for a Scout Rifle.
Down and Doubt 00-0 – Hand Cannon
- Perk 1: Fastdraw IS/Quickdraw IS/Truesight IS
- Perk 2: Mulligan
- Perk 3: Extended Mag/Braced Frame
- Perk 4: Triple Tap/Underdog
Many people will have seen Mulligan and immediately dismissed the Down and Doubt 00-0. Normally, we’d agree with you, but Mulligan is slightly more respectable these
Long Far Gone – Fusion Rifle
- Perk 1: Reflex/Red Dot-ORA/OEG
- Perk 2: Hidden Hand
- Perk 3: Enhanced Battery/Accelerated Coils/Will of Light
- Perk 4: Hot Swap
As far as Fusion Rifles go, you could do a lot worse than the Long Far Gone. Great Impact, decent Stability, a good Reload speed, the stats on this gun rock a pretty good pedigree, but the perks are the best bit. Hidden Hand increases “aim assist”, allowing you to hit your targets more often, and with Accelerated Coils, you get to fire more often too. Rounding it off is Hot Swap, which increases accuracy for a brief period when you aim down sights, helping you hit your targets more often than not.
JabberHäkke-D – Sidearm
- Perk 1: Quickdraw IS/Sureshot IS
- Perk 2: Crowd Control
- Perk 3: Battle Runner
- Perk 4: Speed Reload/Skip Rounds/Feather Mag
Sidearms are still rather under-represented in Destiny, but the JabberHäkke-D might just be enough to change your mind on that. Acting much as a Sidearm typically does, the weapon can be fired as fast as you can pull the trigger, but its impact is very low. Despite this, both Stability and Reload are huge. The low Impact is likely not a big issue here, as Crowd Control is active, allowing you to up the damage when you make a kill.
Battle Runner is a relatively unused perk, but the increased speed and agility can be useful for flanking in the Crucible, and with the last perk’s choice of Reload perks, you can reach the top level of Reload speed.
Conspiracy Theory-D – Shotgun
- Perk 1: Smart Drift Control/CQB Ballistics/Soft Ballistics
- Perk 2: Life Support
Perk3: Single Point Sling/Reinforced Barrel/Sword of Aegeus
- Perk 4: Performance Bonus
You know all those Conspiracy Theory-Ds you got killed by in the Crucible in the last 10 months? Yeah, this isn’t that. Those tend to be Quest rewards and rank-up package rewards, definitely not this Conspiracy Theory-D Vendor roll. Frankly, this roll is pretty awful. About the only
1000-Yard Stare – Sniper Rifle
- Perk 1: Wildhawk SLS20/Longview SLR20/Ambush SLH25
- Perk 2: Underdog
- Perk 3: Armor Piercing Rounds/Oiled Frame/Malleus Maleficarum
- Perk 4: Unflinching
Much like the previous Conspiracy Theory-D, if you’ve been killed by a 1000-Yard Stare, it most definitely was not this one. While the 1000-Yard Stare is a much loved Sniper Rifle, the Vendor roll here is frankly abysmal, with Unflinching being its only saving grace, but it’s still far too poor to carry this weapon off on its own. Please don’t spend your hard-won Legendary Marks on this.
Diluvian 10/4X – Machine Gun
- Perk 1: Aggressive Ballistics/Linear Compensator/Soft Ballistics
- Perk 2: Eye of the Storm
- Perk 3: Speed Reload/Reinforced Barrel/Will of Light
- Perk 4: Persistence
Huge Rate of Fire, decent Impact and absolutely awful Range and Stability, it’d hard to know what to say about the stats on the Diluvian 10/4X besides remarking on their eclectic nature. However, when we move to the perks, we can put a better picture together here. Which the Stability may suck, the Range can be boosted via Reinforced Barrel, which we advise you do, even though it will kill your Stability. This is because both Eye of the Storm and Persistence both increase accuracy, which will help you hit your target. While the Diluvian 10/4X isn’t a bad Machine Gun, we’d recommend holding out for something better.
Choleric Dragon SRT-49 – Rocket Launcher
- Perk 1: Confined Launch/Smart Drift Control/Countermass
- Perk 2: Life Support
- Perk 3: Perfect Balance/Field Scout/Will of Light
- Perk 4: Cluster Bomb
Less bang, more whimper with this Rocket Launcher. While the Blast Radius may be huge, the Rate of Fire and Velocity leave much to be desired, and the perks do virtually nothing to assuage any issues. Life Support on a Rocket Launcher is a